How much does If You Scream, This Roblox Game Gets More Scary.. make on YouTube?

If You Scream, This Roblox Game Gets More Scary.. ยท by KAYE

Estimated lifetime YouTube ad earnings
$379
on 126,216 views ยท ~$3.00 creator RPM
Per 1,000 views
$3.00
Per 1M views
$3,000
Recent month
$59

Estimated Earnings (Best Estimate)

Single-figure creator earnings using 2026 category-specific RPM data (~$3.00/1,000 views for this video), net of YouTube's 45% share. Music and Shorts monetize 10โ€“30ร— lower than Finance, Tech, and Education. Actual revenue varies with audience geography, advertiser demand, and Premium splits.

Total Views Tracked
78,311
78.31K
Total Estimated Earnings
$234.93
~$3.00 RPM
Avg per Month
$0.00

Peak Performance

๐Ÿ† Best Month -
$0.00
0 views
๐Ÿ“‰ Lowest Month -
$0.00
0 views
๐Ÿ‘๏ธ Most Views -
0

Projections

๐Ÿ”ฎ Next Month Estimate
$0.00
Based on current trend
๐Ÿ“… Annual Projection
$0.00
If current rate continues
๐Ÿ“Š Growth Trend
--
Month-over-month
Export Data

Earnings Trend

Month-over-month estimated earnings

Estimated

๐Ÿ’ก Future Feature: Full historical data (6+ months) will be available with a premium subscription. Currently showing all available data.

Monthly Breakdown

Based on view count changes between data points

Month Views Gained Estimated Earnings Growth
June 2026
68,159
68.16K
$204.48
July 2026
5,148
5.15K
$15.44
August 2026
3,340
3.34K
$10.02
September 2026
1,664
1.66K
$4.99
Total 78,311 $234.93

About These Estimates

Earnings use 2026 creator RPM data (revenue per 1,000 views, net of YouTube's 45% share). We blend per-category and Shorts-specific rates from public industry reporting.

Example net RPMs we apply:

  • Music: ~$0.80 / 1,000 views
  • People & Blogs: ~$1.20 / 1,000 views
  • Entertainment / Film: ~$1.50โ€“$1.80 / 1,000 views
  • Gaming: ~$3.00 / 1,000 views
  • Education / Science & Tech: ~$7โ€“$8 / 1,000 views
  • YouTube Shorts: ~$0.05 / 1,000 views

Real-world earnings vary with viewer geography, ad demand, audience demographics, YouTube Premium splits, and seasonality.