How much does Dash Becomes Homeless in Minecraft… make on YouTube?

Dash Becomes Homeless in Minecraft… · by Dash

Estimated lifetime YouTube ad earnings
$491
on 163,714 views · ~$3.00 creator RPM
Per 1,000 views
$3.00
Per 1M views
$3,000
Recent month
$1

Estimated Earnings (Best Estimate)

Single-figure creator earnings using 2026 category-specific RPM data (~$3.00/1,000 views for this video), net of YouTube's 45% share. Music and Shorts monetize 10–30× lower than Finance, Tech, and Education. Actual revenue varies with audience geography, advertiser demand, and Premium splits.

Total Views Tracked
3,460
3.46K
Total Estimated Earnings
$10.38
~$3.00 RPM
Avg per Month
$0.00

Peak Performance

🏆 Best Month -
$0.00
0 views
📉 Lowest Month -
$0.00
0 views
👁️ Most Views -
0

Projections

🔮 Next Month Estimate
$0.00
Based on current trend
📅 Annual Projection
$0.00
If current rate continues
📊 Growth Trend
--
Month-over-month
Export Data

Earnings Trend

Month-over-month estimated earnings

Estimated

💡 Future Feature: Full historical data (6+ months) will be available with a premium subscription. Currently showing all available data.

Monthly Breakdown

Based on view count changes between data points

Month Views Gained Estimated Earnings Growth
February 2026
695
695
$2.08
March 2026
714
714
$2.14
April 2026
876
876
$2.63
May 2026
496
496
$1.49
June 2026
260
260
$0.78
July 2026
228
228
$0.68
August 2026
140
140
$0.42
September 2026
51
51
$0.15
Total 3,460 $10.38

About These Estimates

Earnings use 2026 creator RPM data (revenue per 1,000 views, net of YouTube's 45% share). We blend per-category and Shorts-specific rates from public industry reporting.

Example net RPMs we apply:

  • Music: ~$0.80 / 1,000 views
  • People & Blogs: ~$1.20 / 1,000 views
  • Entertainment / Film: ~$1.50–$1.80 / 1,000 views
  • Gaming: ~$3.00 / 1,000 views
  • Education / Science & Tech: ~$7–$8 / 1,000 views
  • YouTube Shorts: ~$0.05 / 1,000 views

Real-world earnings vary with viewer geography, ad demand, audience demographics, YouTube Premium splits, and seasonality.